A common perception of the VR experience is that it’s all visual. While it is true that developing mesh in Maya or Blender is essential, the actual VR environment is more than that. Some of the things to think about are:
- The Experience
In upcoming posts, I will explore these elements deeper, and talk about the production aspects. And we can distinguish between a virtual world (something such as Second Life) and virtual reality (everything from virtual worlds to augmented reality to “video” games). The former are virtual green fields where the users develop and shape the experience, and the latter tend toward pre-defined experiences. Regardless, the production elements are similar, but can have differences. For example, what are the differences between producing a virtual real time concert (perhaps in Second Life) as opposed to producing pre-defined experience with music? How would using goggles such as the rift change or affect these scenarios?
These are some of the things we will look at in future posts.